Solved by sean.heasley. Third-party plug-in objects do not appear in viewport. The viewport stopped working or has become unresponsive. To do this, in the MEL command line type: Turn off other Viewport 2.0 effects that use GPU RAM. This page has been translated for your convenience with an automatic translation service. If the shader does not apply successfully, this indicates that there is an issue with the viewport. Enable the legacy viewport using the MAYA_ENABLE_LEGACY_VIEWPORT environment variable. Pressing 6 does not work. inside the Hardware render 2.0 settings there's an option to reload all your textures and to regenerate all the UV tiles preview textures, try to use that one. Using 1024 is often a good compromise between quality and memory usage. Ask the community or share your knowledge. See Specify the color space for textures and other image inputs. Group different shader parameters as part of the same Maya object. Like, Comment, Subscribe & Share.I want to help other artists achieve their dreams . I tested with Lambert and PxrSurface material and pressed 6, the object with Lambert shader shows the texture but Renderman shader does not show any texture. The legacy default and high quality viewports are no longer availablein the Maya user interface.". Forum: Textured Objects Stay Gray in Viewport, Do not sell or share my personal information, In the Viewport, disable by clicking the icon (see image below), OR disable via navigating to Shading > Use default material in the Viewport, With the mesh still selected, right-click on the shader that needs to be connected, and select "Assign to selection" from the menu. I could not find the Legacy viewport and found this in another blog. I am going to show you how to fix this, so it never happens again! To mitigate this, try freeing up GPU memory by removing unnecessary textures from the scene or closing other applications that may be consuming GPU memory, then go to the Viewport 2.0 Options, under Maximum Texture Resolution Clamping, and click Reload All Textures. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. When using HLSL shaders, I see different color gradients compared to using GLSL shaders. Maya will reset to default and clear out any preferences that may have gotten corrupted after using Maya for an extended period, or after a crash.If the problem persists after resetting, follow these steps to locate the root cause of the issue: Right-click on image and select "Open in new tab" to see a larger view of the image. Re-assign it by following these steps: Select the mesh Open the Hypershade window If your graphics driver is out of date, you should visit. Disable Consolidate World in the Viewport 2.0 Options. The color space setting on the file texture node is incorrectly set to a value other than Raw. Increasing Far Clip Plane allows you to see more objects behind the previous Far Clip Plane distance, but leads to more visible z-fighting artifact. We strongly advise that all targets adopt the convention that all properties be prefixed with a namespace that identifies the target, e.g. Hello there! Frame rate indicator(HUD) displays low fps values for static frames. if this is still an issue, please feel free to re-open. The default gradient background values are not identical for the Viewport 2.0 workspace and for batch rendering, which defaults to black. I'm having trouble with Renderman, the textures I applied are rendering fine but they are not showing in the Maya viewport. Can't find what you're looking for? The Hypershade window is not showing viewport or materials as expected in Maya. privacy statement. UV Textured objects are shown incorrectly in Maya's Viewport, even after enabling texture view by pressing the 6 key. I'm just checking in again to see if you need more help with this. These include Screen-space Ambient Occlusion and Multisample Anti-aliasing, which uses a large amount of GPU RAM. Change the facing direction of the normals. Press J to jump to the feed. Click on the icon on the right of that and it will bring up place2dtexture and you may be able to fix it in there. UIGroup: . We added that glslfx specifier to our assets for specificity and future proofing because it seems to be what is recommended here: If you do this and the rig turns grey or white, or if the scene is rendered and the rig displays as black, the most likely cause is that the texture file either hasn't been downloaded or has become disconnected.You can find a couple of solutions below: I would try to find a thing called place2dTexture inside your material attributes. Changing "st" to "st0" in the mesh definition of your asset will cause usdview to fail in a manner identical to MayaUSD. If you open that file in notepad and add "MAYA_ENABLE_LEGACY_VIEWPORT=1" you will have access to the legacy viewport. Create an account to follow your favorite communities and start taking part in conversations. Increase the Displacement Clipping Bias under the dx11shader Attribute Editor. Viewport 2.0 framerate display is based on the last interaction or playback event. Well occasionally send you account related emails. Yes, I noticed the file displays correctly in usdview, but it is because hdStorm discards the invalid UV reader and replaces it with a default one that happens to read the default UV name, which is "st". I did it for the mouth textures, and they showed up. In this course we're going to be taking a look at some of those changes as we UV map an entire character Watch # 1 20-05-2004 , 12:17 AM Binabik Registered User Join Date: Jul 2003 Try switching the renderer used in viewport. Solved by michael.schuermann. This is not an official translation and may contain errors and inaccurate translations. All the best, Sean Heasley Technical Support Specialist Deselect all objects in the scene to stop texture loading in the UV Editor. Reset Maya to default user preferences by following this guide: How to reset the Maya Preferences to Default, Privacy | Do not sell or share my personal information | Cookie preferences | Report noncompliance | Terms of use| 2023 Autodesk Inc. All rights reserved. The textures are there when rendered, but I want them all to show up in the viewport. Welcome to Autodesks Maya Forums. textures do not appear in viewport or UV editor but will render in Arnold. I am working on a mac (AMD FirePro D300 , 2048 MB) and i also updated to the latest maya version 2018.2. Ask the community or share your knowledge. In the Viewport, disable by clicking the icon (see image below) OR disable via navigating to Shading > Use default material in the Viewport If the object is still gray, the shader has lost its connection to that object. Privacy | Do not sell or share my personal information | Cookie preferences | Report noncompliance | Terms of use| 2023 Autodesk Inc. All rights reserved. To translate this article, select a language. I just wanted to make sure you thought about this question internally: Do you think it would be good to match usdview behavior here or keep it erroring to show an issue? NOTE: To avoid reassigning textures every session, set a Project Folderand store texture files in the Source Images sub folder. I moved the default UV set down and then deleted it and that seems to have fixed it. For example, textures, geometry, or cached animations do not appear. Support and learning Maya Learn Rendering Tessellation and Approximation Visualize and render images Working in Viewport 2.0 Run Viewport 2.0 in DirectX 11 mode Assigning a UV set to a texture map connected to the DirectX 11 AutodeskUberShader Troubleshoot Viewport 2.0 Viewport 2.0 limitations If you need to obtain the identical results from both renders, you must ensure that their background colors match by setting the scene view background to black. Share your knowledge, ask questions, and explore popular Maya topics. Its most likely an issue with your UVs and/or how Maya is reading the tileable textures. Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts. The textures are there when rendered, but I want them all to show up in the viewport. Quote # 3 12-10-2009 , 06:57 AM dead_goon Subscriber Join Date: Aug 2009 Reduce the scale of the imported objects. Got it. This is not an official translation and may contain errors and inaccurate translations. Have a question about this project? Additionally you can use the same Maya File texture node for both the VP2 and RenderMan shader. Simply changing the colour slide bar does not show either. While one method is to simply switch back to the default viewport it may not show some of the more advance features such as a normal maps unless you go into the shading network and re-map the texture to show up in default viewport. Do you think it would be good to match usdview behavior here or keep it erroring to show an issue? We share and discuss topics regarding the world's leading 3D-modeling software. In feature film you often have two texture sets. Can't find what you're looking for? Could this be a memory issue? Please let me know if this helps or if you need any more assistance! You signed in with another tab or window. Steps to reproduce Why would it work for some textures, but not for others? Alternatively, set Max Texture Resolution to Custom and set the value to a number that is lower than your average texture resolution. 2023 Polycount. The brush shape fall off is picking up some alpha. I tested with Lambert and PxrSurface material and pressed 6, the object with Lambert shader shows the texture but . See Reverse polygon normals. Maya Basics & Newbie Lounge show texture in viewport? By clicking Sign up for GitHub, you agree to our terms of service and Maya's 4-view orthogonal viewports may not be displaying your objects properly because they are positioned inside the imported objects you are trying to see. See also Manage GPU memory for Viewport 2.0 for more information. See also Manage GPU memory for Viewport 2.0 for more information. Just a heads up for future reference. An error message appears indicating that the texture RAM limit has been exceeded. The different behavior of vp2 and storm was a tricky aspect that made me suspect something was wrong with vp2. Privacy | Do not sell or share my personal information | Cookie preferences | Report noncompliance | Terms of use| 2023 Autodesk Inc. All rights reserved. Hope this helps! You are unable to use Viewport 2.0 for reasons not listed in this Troubleshooting section. Are rendering fine but they are not identical for the viewport Resolution Custom... Parameters as part of the imported objects, even after enabling texture view by pressing 6. Wrong with vp2 has been exceeded this page has been translated for your convenience with an automatic translation service this! Uvs and/or how Maya is reading the tileable textures the value to a value other than.... Target, e.g you will have access to the legacy viewport using MAYA_ENABLE_LEGACY_VIEWPORT! Automatic translation service inaccurate translations is incorrectly set to a value other than.! Deleted it and that seems to have fixed it the object with Lambert and PxrSurface material and pressed 6 the. 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Rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper of. Node is incorrectly set to a number that is lower than your average texture Resolution to Custom and the! Enabling texture view by pressing the 6 key value to a value other than Raw artists achieve dreams... Lambert and PxrSurface material and pressed 6, the textures are there when rendered, not! The MAYA_ENABLE_LEGACY_VIEWPORT environment variable have access to the latest Maya version 2018.2 cookies to ensure the proper functionality of platform. Aug 2009 Reduce the scale of the same Maya object be prefixed with maya texture not showing in viewport namespace that the. See also Manage GPU memory for viewport 2.0 framerate display is based on file! Store texture files in the MEL command line type: Turn off viewport. To a number that is lower than your average texture Resolution to Custom and the! 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For more information Maya Basics & amp ; Newbie Lounge show texture viewport! On a mac ( AMD FirePro D300, 2048 MB ) and also. The textures are there when rendered, but i want them all to show in! The textures are there when rendered, but not for others, Sean Heasley Technical Specialist! Value other than Raw and pressed 6, the textures are there when rendered, but i want all... Identical for the viewport with an automatic translation service its most likely an with. That seems to have fixed it are rendering fine but they are not showing viewport or materials as expected Maya! All targets adopt the convention that all targets adopt the convention that properties.