Each player counts how many of their Duet tokens are on a pair of matching spaces. After each draw, sum the wingspans of all drawn so far. For this goal, count how many tokens are in the interior. You may choose to draw face-up cards or from the deck as normal, but each other player may only draw their card from the deck. Food remaining in your supply at game end. This bird cannot be declined by the receiving player. Automarazzi is played open-handed. (It can be in any column.) The space must be in the region of the Duet map that corresponds to the. Score 1 point per item, with a maximum of 5 points. If the wingspan of the top card is equal to or larger than your predators power, discard the card instead. When everyone has chosen a card, you keep the extra card. Then, tuck up to 2 from your hand behind this bird. All other players draw 1 from the deck and keep it if it can live in . At the end of your turn, keep 1 and discard the rest. Game end: Tuck 1 from the deck behind each bird in your , including this one. Pay its normal food and egg cost. The "once between turns" phrase does not mean that it activates between all players turns. The egg will stay there for the rest of the game, unless discarded. Game end: Copy one bonus card of the player on your right, as if it were your own (score it based on your own birds). Reset the birdfeeder, regardless of how many there are among the dice. If you do, gain 1 or from the birdfeeder after resetting. Once you find an arrow spine that works for you, stick with it unless you make changes to your draw weight, arrow length, or point . Multiple eggs on one bird each count. When activated: Draw 1 from the deck and add it to your hand. Round end: This bird counts double toward the end-of-round goal, if it qualifies for the goal. Using the example, the icon that aligns with the type section is so, as shown on the Duet map tracker, she must choose a food space. Wingspan is a relaxing, award-winning strategy card game about birds for 1 to 5 players. At the end of the round, count your quantity of the targeted item. This bonus card grants points for each column that contains more than one nest of some type. Some powers involve choosing from a set of cards or dice in turn order (e.g., the Ruby-throated Hummingbird from the base game). As described in Setup, each player starts the game with 1 bonus card (selected from 2 random cards). A bird card can never hold more than this number of eggs. The average game lasted about two 1/2 hours. Heres how. If you run out of food tokens, you can cache cards instead. You must have the fish in your personal supply; you cannot take it from a bird card. The sequence need not consist of all birds in the wetland, and it need not start or end with the first or last bird in the wetland. Automarazzi can be played using the base game or with any combination of expansions. Points are only awarded to the player who contributes the most to each end-of-round goal: This method uses the side of the goal board that has spaces for 1st, 2nd, and 3rd place. Round end: Choose 1 other player. When activated: Count the on all of your birds. Star nests count toward this goal. This site automatically adjusts the rules to fit the expansions and variants you choose in settings . When activated: Gain all that are in the birdfeeder. This creates the potential for you to reroll in between dice selections. When activated: Reset the birdfeeder. Note: This means that she never has anything on your first turn of each round, as she hasnt drawn an Automa card yet. If the deck of bonus cards is ever exhausted, shuffle the discards to form a new face-down deck. Pay the corresponding egg cost (if any) by discarding eggs from any birds on your player mat. This bird is doubled only for end-of-round goals, not bonus cards or points at the end of the game. You may cache up to 2 of them on this bird. Advance her end-of-round goal scoring card. If all dice in the birdfeeder show the same face, you may reset it before gaining the food. If you have two habitats tied for fewest birds, you may still score this bonus. Place the Duet map tracker card immediately to its right, also with Round 1 at the top. If <50cm, tuck it behind this bird. For these powers: If you activate a power that has you choose a single other player, you can choose anyone at the table. When activated: Gain 1 or from the birdfeeder, if there is one. Pay its normal food and egg cost. You may discard at most 1 egg from a bird on your mat or 1 nectar, to draw an additional card. You cannot carry over any nectar from round to round. Once between turns: When another player takes the gain food action, gain 1 from the birdfeeder at the end of their turn. Activate all pink powers of bird cards on your player mat (the Automa does nothing). Tokens do not need to be in a contiguous group. I got one before I made my turn and one after I made my turn. Gain a number of food tokens equal to the number of shown on your leftmost exposed forest slot by removing the food dice from the birdfeeder and gaining the matching food tokens (, , or means you may take either one). If two people tie, you combine the points for first and second and split between the two, rounding down. Ships from Czech Republic. You will have already discarded nectar when the Grey-Headed Mannikin is activated, so if you want to use it to play a bird with a nectar cost, you will need to use the 2:1 food conversion to obtain the nectar. Valve Corporation . The effect will only be truly felt in games where you use birds that allow Automa to gain things from your actions. Discard all face-up bird cards on the bird tray and replenish them from the deck. Count the total number of eggs on birds with a cavity nest. Do not discard any seed tokens; they must be distributed to other players. For each icon shown, draw a card from either the face-up cards on the bird tray or the bird deck. When activated: If the player to your left has an in their personal supply, gain 1 from the general supply. On your turn, you will take 1 of 4 actions, as shown on the left side of your player mat: Gain food and activate forest bird powers, Lay eggs and activate grassland bird powers, Draw bird cards and activate wetland bird powers. A few birds in the deck have a * symbol for their wingspan. PWA install icon for Google Chrome and Brave. This goal was added to give players another reason to look closer at the art. When deciding where to place a Duet token, the icon in the right column of the Automa card that aligns with the map section of the Duet map tracker determines the order to evaluate spaces on the Duet map. Randomly select the first player and give them the first-player token. Unlike human base jumpers, Flying Squirrels are able to make 180-degree turns during flight. You may cache it on this bird. Once a food token is cached on a bird card, you cannot spend it. Activate any brown powers on your wetland birds, from right to left. Otherwise, pass the first player token clockwise, but Automarazzi still always goes last. When activated: For each bird in this column with an on it, draw 1 . (You can also copy from your browsers address bar, of course.). When activated: Tuck a from your hand behind this bird. For each resource Automa would gain and any resources she would lose in exchange, do the following: When you give something to Automa, it is returned to the supply and she gets hoard tokens instead. Each token only counts once. Nectar tokens will be placed on and removed from her Spent Nectar Collection card over the course of the game, but they are only used at the end of the game to compete for nectar scoring. When played: Score 1 of your bonus cards now by caching 1 from the supply on this bird for each point. When activated: If this bird has no birds to the right of it, you may move it (only the card) to the player mat of the player on your right (you choose its habitat). Power Produces Victory Points (eggs/tucked cards/cache/play another bird) Doesn't give opponents . When activated: Choose any 2 . Discard any eggs and food from that bird. Pay its normal cost with a 1 discount. In the unlikely event that you play more than 15 birds in a game (using all the Duet tokens), use a substitute. The birdfeeder has a tray to hold the 5 food dice. When you stop, if the birds total wingspan is less than110 cm, tuck them behind this bird. Bonus: Some spaces on the Duet map have bonuses. These tokens must be from next to your player mat, not food tokens cached on bird cards. This would happen immediately in case you had a brown power that gave you food from the bird feeder that triggered further down the chain. If it can live in , tuck it behind this bird. The player who comes first on the goal places a cube in the space marked above the goal tile and gets the points marked there. The impact of both systems is subtle; that is by design. Designers Note: The first two actions described below, Draw Cards and Play a Bird, have Automa take a bird card and discard other bird cards. Draw 3 bonus cards, pick the one you want to keep, and discard the others. This power allows you to discard a fish to take 2 cards from the deck and tuck them behind the bird. Move your action cube from right to left, activating any birds with a brown when activated power in that row. When activated: Discard 1 from your hand. Follow these steps in order: Discard your unused nectar, and adjust Automas spent nectar.. Place 1 action cube on the goal board to mark your score on the end-of-round goal. When played: Gain 1 from the supply for each bird with a wingspan less than 49cm in your . You can install this site as a standalone app that is lightning fast, and works even when you're offline. Example: Gain 1 food token from a die, then you may discard 1 bird card to gain another food token from a die. If players tie, place both cubes on the tied place, and do not award the next place. Count the birds you played that have wingspans over 65cm. Wingspan is one of the most phenomenal success stories of this elite brigade. If its wingspan is less than 40cm, tuck it behind this bird and cache 1 from the supply on this bird. Game end: Play a bird. For example, a bowl nest, a platform nest, and three star nests can count as five different nests. Remove the dice from the birdfeeder when you gain the food, as you would normally. 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