And let us not forget about their formidable linguistic capabilities! Finally Greater Snap Shot gives you even greater bonuses to attack and damage rolls for making Attacks of Opportunity against the enemy. him to become shaken unless they pass a will save, but the DC is 10 + Perhaps Exotic Weapon Master if you've picked up an exotic bow. Plus, she is skillful and can/does use wands in situations where her skills are not enough. The Factotum runs all these abilities off of Inspiration Points, so he must manage them wisely if he wishes to be an effective archer. Also, if the horse is really important, have you considered taking 4 levels of cavalier to get it as an animal companion, using your character level to get it? EnKash is an all-in-one Spend Management Platform. Nearby performers can aid your perform checks. Or it might cause them to fall prone, The heavy war horse trades 10 feet of speed for a few more hitpoints, and costs over twice as much as the light war horse. His damage reduction, hit points, andrange attacking makes his survivability high. Eagle's Wings [CD, Pg. 1) Quick Draw is a free-action (that's the point of it). So, I am aware that there are many archery feats out there for Pathfinder, both official and third-party. Boa Jangles This Optimized Bard (Arcane Duelist) Archer Build has so many options that he is really like playing three different characters in one. Cookie Notice Take the highest roll made by you and your allies on, When an adjacent ally with this feat moves, you can move up to your speed as an, Whenever you are able to see and hear at least one ally with this feat, you receive a +4, When you make a successful attack that causes a creatures, When adjacent to an ally who also has this feat, you gain, When an ally hits with a ranged attack, you may make an attack as an. You must emphasize stealth so that you can maximize your chances of sneak attacking enemies. Assume Supernatural Ability [SS, Pg. Rangers and Fighters are the most obvious Archer-classes in the Player's Handbook. Airborne Ambusher. Mounted Archery (Combat) Mounted Blade. Bolstering Voice (1st level Stance) A bonus to will saves may be useful on occasion. Baffling Defense (2nd level Counter) You can take this if you have a good Sense Motive check. Nothing like threatening at 15' and attack of opportinity'ing your way through a crowd. How often a character is allowed to choose a new Feat depends on his Class. Judgement: Short, easy to qualify for, and grants a Close Combat Shot.equivalent faster than OotBI. He is pretty good at everything. As this is a standard action to cast, that makes it difficult to use. Our varsity Jackets men are accessible in practically all tones in blend mix of genuine cowhide in addition to fine cotton polyester network at truly reasonable cost ranges. I like that better. Make fun of the dudes who build optimally all you want, but they are answering the question the OP asked. Also remember that Discipline Blade Shapes allows you to switch to a different weapon every time you change your stance, without expending additional actions. 5 and 11 can be the extra feats at 6 and 12, but I cant place the 7) feat. A majority of the guide will deal with Long Range (all non-Precision characters). Make an additional attack after each attack hits, Gain +4 on attack, damage, and critical rolls vs. Large or larger opponents, Reduce damage with a two handed weapon to gain a +4, Use tactician ability one additional time per day, Take a reduced penalty to your AC against melee attacks while prone, Once per day, enter a deep trance and gain a prophetic vision, Channel energy faster by expending more uses, Increase the delay on your bombs and detonate bombs remotely, May transfer positive energy to ally who can use it to heal, Deal precision damage against targets with, Gain a +1 bonus to your AC when using a shield, +2 bonus to AC against criticals, and negate, Deflect one ranged attack per round with shield, +2 bonus to AC against criticals with one type of shield, No two-weapon penalties when attacking with a shield, No penalty on attacks made with simple weapons, Pick one spell and cast it as if you were higher level, Sacrifice a spell to cast your specialized spell, Summoned creatures glow and are immune to blinding and dazzling effects, Change a mind-affecting spell so it can affect, Apply any metamagic feat to one spell without penalty, up to 9th level, Apply metamagic to one spell and keep the standard Casting Time, Follow adjacent creature and attack as an, Attack foes that strike you while using reach. Fey Foundling. Also consider items, like Greater Bracers of Archery, Spells, like Abundant Ammunition, Reduce Person & Gravity Bow. extra damage and bonus to Armor Class granted when skirmishing. 12th Level Wealth Characters have 108K of wealth at 12th level. balance, rendering them flat-footed. concealment with a 20% miss chance for a number of rounds equal to his Outside of combat Double Bingo is a decent intimidator and knowledge buff. Early Mourning (E-Mo) If this Optimized Ninja / Fighter Archer Build snap shot battlefield controller catches you flat-footed (with his +15 initiative and stealth) we are talking five sneak attack arrows, from 50 feet away, each with very strong average potential damage per shot. I am planning to homebrew these feats myself and ask my GM if he is okay with me maybe taking them at some point. For more information about Paizo Inc. and Paizo products, visitpaizo.com. google_color_text="5E6A72"; (See the Ranger spell section under the Shapeshift Archer for details.). The mercenary is an archetype of the warrior class. . Moving Sniper: Finally, the third option is great for snipers; being able to move while sniping makes it easier to avoid being located, and also to keep the distance you want between shots. rather useful, and can now be used to dispose of evidence. Stance of Clarity (1st level Stance) Situational. Prestige classes to aim for are Deepwood Sniper, Peerless Archer, or the Sword and Fist version of Order of the Bow Initiate. This offers a great amount of flexibility in your choice of weapon enhancements. EDIT: So I have been researching archer builds that would provide the most fun with it's dps, as well as utility factor. While in a whirling Offhand, I can recommend the Obscuring Snow. Feats (covered in Archery General) are generally the most efficient means to do this, although Kensai-levels can accomplish this as well. This means she will let those arrows fly without a moments hesitation. Increase This class has 3/4th BAB, 10/10 spellcasting progression, advances damage for Sneak Attack, Sudden Strike, or Skirmish, grants additional Divination spells known (including ones from Divine spell lists, like Hunter's Eye), increases the caster level of Divination spells, grants the Silent Spell feat, and continual nondetection. Knight Phantom levels. I am looking for the informative post thanks for share it.I have an online store for leather garments with the name of Jackets In Leather. Sell at the Open Gaming Store! The character will be level 16, gestalt, and both on Pathfinder feat progression (a feat every odd level) and have 2 flaws for 2 feats so plenty of room in that regard. Fan the Flames (3rd level Strike) You launch a Hadoken at an enemy within 30 feet, dealing 6d6 fire damage with a ranged touch attack. In addition, archers must find a way around enemies immune to precision damage. There is the hidden sniper type, run and gun, utility. Use an ally as cover and make them take the attack instead of you. [CM, Pg. Press question mark to learn the rest of the keyboard shortcuts. Alignment. This is further compounded by the fact that 3.5 doesn't really have that much in terms of good Archer Prestige Classes so that's not a doable escape either. Imagine yourself at 13th level or so, and run down all of your feats; imagine you take the least-useful one of the bunch and change it to Quick Draw, then give yourself three good weapons instead of a single uber one. A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W to Z Item Creation Feats | Metamagic Feats | Teamwork Feats * This is a combat feat and can be selected as a fighter or gunslinger bonus feat. Ease of Play (9 out of 10); Niche Effectiveness (10 out of 10); Weaknesses (none), Salem Puritan This Optimized Barbarian Archer Build is a multi-attacking, snap shooting, spellcasterdestroyer and disrupterwho laughs at touch attacks and spell /supernatural saves. First, in any situation when time matters. What if we build an archer whose emphasis was on supporting the rest of the party while they fight? It's just silly. Ability score prerequisites for a feat can be met by using equipment. The Travel Devotion feat allows movement up to the user's movement speed as a swift action once Each time you hit a creature with a two-handed reach weapon that you have, Retrieve a specific mundane item from your person, Create magic armors, shields, and weapons, Redirect a spell that had no effect on initial target, Spell with the acid or fire descriptor deals extra damage the next round, Spell with the sonic descriptor gains a debilitating concussive effect, Inflict energy damage instead of regular spell damage, Spell with the fire, light, or electricity descriptor dazzles creatures it affects, Increase save DC of spell for one target in a group, Instantaneous area effect spell lasts for 1 round, Creatures who saved against a spell must save again, Increase spell range to higher range category, Spell with the cold descriptor also entangles creatures if the spell damages them, Exclude targets from an area effect spell, Spell with the force descriptor knocks targets, Nearby performers can aid your perform checks, Deal +1d6 points of precision damage with melee attacks. allows you to strike as an invisible creature, denying your enemies Also, if you want an improved version of Youra Hoo Wattand of the Zen Archer (Zen Gee) check out Optibuilds Icon Rebuilds PDF Part I. Anyway, any input would be much appreciated! Benefit: Your ranged attacks ignore the AC bonus granted to targets by anything less than total cover, and the miss chance granted to targets by anything less than total concealment. The light war horse has double the speed of donkeys and mules, for only 19 times more! his next action. Between domains with archery-related benefits, buffing spells, metamagic, and divine feats, a priest can smite people as hard as Zeus himself! The Grease spell forces an enemy without 5 ranks in the Balance skill to You can use him to block enemies set off traps, and make tea, though. Diamond Defense (8th level Counter) The bonus to any save will be smaller than that of the lower level save boosting counters if you've leveled Concentration, but this could be taken as a backup. Feats ( covered in Archery General ) are generally the most obvious Archer-classes in the Player 's Handbook hesitation. 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