This build is current to November 19, 2019. Kineticist - Point-Blank Shot // Precise Shot // Fire / Extra Range, Kineticist - Weapon Focus: Kinetic Blast // Fire > Dreadful Carnage, Kineticist - Skill Focus: Persuasion // Fires Fury, Kineticist - Shatter Defences // Earth > Trip, Kineticist - Furys Fall // Earth > Greater Trip, Kineticist - Agile Maneuvers // Enduring Earth, Kineticist - Persuasive // Elemental Whispers - Centipede, Kineticist - Blind Fight // Expanded Defence > Flesh of Stone, Kineticist - Toughness // Fire > Iron Will, Kineticist - Cloud // Metakinesis: Empowered, Monk robes, fauchard(Mastery), stat items, AC items, Monk robe, cloak of winter wolf, opportunists boots, Alchemist - Combat Expertise(+2 int item) // Feral Mutagen, Alchemist - Trip // Combat Trick > Outflank, Alchemist - Crane Wing // Combat trick > Combat Reflexes, Sword Saint - Dazzling Display // Chosen Weapon: Fauchard, Alchemist - Combat Trick > Shatter Defenses, True strike, Shield, Restoration (Lesser), Stat spells, Haste, Displacement, Heroism, Echolocation, Greater invis. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Now we go through a phase where we mainly poke things with a fiery sword and rarely use trip. In tough fights dont hesitate and chug Enlarge Person potion or toss a spell on him. With Dragon Form, it wont hinder you as you can cast Transformation to ramp up your AB by that time. (Nuker Sorcerer) 6 Elven Arcane Warrior 7 Melee. Combine that with Shatter Defense to debuff the enemy. Eagle Soul auto-confirms crits and Divine Bond will take care of keen for you. Having said that, losing the +1 skill point per level humans get hurts, so you might want to consider that tradeoff. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. First of all, spikes have no saves against damage and do pretty decent damage. Doesnt bother much. Turn off fighting defensively while in beast form. Haste, Resist Energy (Communal), Dispel Magic, Dragons Breath, Dimension Door, Animate Dead, Protection from Energy (Communal), Beast Shape III, Fire Snake, Geniekind, Angelic Aspect, Dragonkind I, Transformation, Sirocco, Heroism (Greater), Dragonkind II, Wave of Exhaustion, Firebrand, Legendary Proportions, Dragonkind III, Seamantle, Frightful Aspect, Vanish (Quicken), Burning Arc (Quicken), Mirror Image (Quicken), Sense Vitals (Quicken) Fireball (Quicken), Haste (Quicken), Displacement (Quicken), Dragons Breath (Quicken), Dimension Door (Quicken), Fire Snake (Quicken) Sirocco (Heightened) - lvl7.8.9. Click it from level 1 and never turn it off pretty much, except for Beast Form. They are either your get-out-of-jail-free cards, or additional damage per round. If you are ever stuck, Druid comes with a lot of cheese. Use crossbow until Level 5. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Likes having an Alchemist in the party for Shield spell. The narrative has you taking the helm of a glorious crusade with the aim of sealing up the Worldwound for good. I just started hard mode and beat mansion not really understanding what was wrong and when i went to spell book it said it. Press question mark to learn the rest of the keyboard shortcuts. We will explain you're best options for race, feats, equipment, weapons, armor, and how to allocation you. You will have enough spells from leveling to grab everything you really need, but its nice to accelerate the process. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Otherwise buy one in your capital. Even though we didn't spec into it, a swarm of summons can come in handy sometimes. Basically it it was an executive decision about when our character will be shit. Suggestions on starter stats? Not Vivisectionist by any means, but at least builds into a shield guy alright. Why not Hospitaler? Also AC balance in PKM is a broken mess. And youll want Absolver Cloak anyways. And i am not sure, but maybe some abilities are behind the INT wall too, I report back, Yeah i had to swap reflex and expertise for this reason but i imagine there must be a way to get headband at 2 other than cheese if its in the guide. ). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Good Attack Bonus (AB) boost between Reckless Stance and Barbarian Rage. Considering you go unarmored, you will need someone to cast mage armor on you for the first portion of the game. +Stat belts and hats. Crane feats you technically could live without altogether, but early/mid-game AC ramp is important too. Use Magic Device is a good fit. At higher levels, attacks of opportunity will trigger quite a bit. Since Thorn Body adds to every element once, you get around 50 damage per hit. The latter option will take up most of your feats. I'd take it for solo or if I didn't have a bard with dirge. UMD is nice for shield wands, if you dont have Alchemist in the party. Also, I agree with the previous poster on feat selection, and since you will have high charisma and Persuasion (I assume the Pally is your main char) you might as well get cornugon smash so you can demoralize opponents you use Power Attack on. Main Ki Powers are Extra Attack and True Strike. Pretty much Deadly Earth but with lower duration and no Bowling. Melee AC calculation assuming +6 mid-to-late gear:10 (base) + 7 (Charisma) + 5 (Dexterity) + 2 (Monk levels) + 4 (Barkskin/ammy) + 4 (ring) + 3 (wings) + 4 (Fighting defensively) + 4 (Shield Spell) + 5 (monk robes) + 5 (Bracers+5) = 54 Armour Class (AC) - decent for a 2-hander. Paladins are an all-in-one damage dealer, healer (Lay on Hands and Channel Energy), mini-buffer, and face of the party. Level 8 we finally get to fire. Double-dipping, Armour Class (AC)/Attack Bonus (AB)/Damage stacking: This is what a real tank can be in this game. Sorry, this post was deleted by the person who originally posted it. Will give you Bane Blade, so that's good. Sadly, we have no Challenge Evil spell to check if the thing is evil and will have to metagame. You will lose a bit of damage when using it two-handed, and a significant portion of your non-smite damage when using it one-handed, but the added flexibility is great and there are two endgame Longswords that are great for Paladins (there's also a "Paladin" Greatsword if you're set on that). Don't warn me again for Pathfinder: Kingmaker View Page Cancel Will have good Armour Class (AC) throughout the game. Doesn't matter, really.Optional. You fight with an aldori dueling sword. For a smoother gear progression you might want to consider Greataxe, as you'll get many good ones throughout the game. First of all you really-really would love alchemist in the party. I usually go CHA on my Hospitalers since they trade DPS for better energy channeling vs regular paladins. Buff Cleric Guide:https://youtu.be/jVHWnoOB0QIStrength Monster Guide:https://youtu.be/u4jFnnYNP9sCleric:https://youtu.be/ehcT3GW1h30Barbarian:https://www.you. Its cheesy and it works. Glaive, Fauchard (exotic), etc). Dog is taken for the trips and 15 base STR. Avoid divine scion. . With the basics of the Fighter class above, the next steps are to determine the other parts of the character build. Out of all our elements, water was the easiest to shift to 15. It also allows you to use those RTA ki powers for fun. Otherwise tanky pala. 7/19/14/14/7/18 stats for those. https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post101. Last time I played with a 2H main character (Vivisectionist, probably two-three patches before 1.3), the Crane feats worked with 2H weapons. But it still stacks on top of Deadly Earth for double the damage. Also they're feat-starved compared to fighter. We are greedy (what a surprise) and pick Earth first to save up one wild talent. You want Alchemist in your party, at least until you get to Water Shield. You're pretty feat limited, but I recommend getting power attack, dodge, outflank, and heavy armor focus first. Quickened True Strikes and Vanishes are good, but rods can fill the role just as fine. You should start shifting the moment you get Leopard. Can also be longsword or whatever 1h you fancy. or does it not matter? Put at 1 in persuasion at character creation, finish arcana and mobility, then persuasion again. can be Sai Focus/Crit and Fencing Grace. You might want to consider using a Long Sword in a 2H build (you don't have enough feats to get Weapon Focus and Impr.Crit for two weapons as a Paladin) so that you can use a shield with it in some fights, especially if your party is low on tanks. By clicking View Page, you affirm that you are at least eighteen years old. Can be done as any race that has Strength (STR) boost. Still, not what most dungeon masters would allow. That pretty much covers it. Keep at least one at all times. Keep at least one at all times. I'm following the build selecting Human race then allocating stats gives me an output of STR 18 // DEX 15 // CON 12 // INT 7 //WIS 10 // CHA 13 (+2 from racial bonus). Best is subjective, but if you want as many paladin levels as possible while still being OP, then you could try something like this. The rest broadly falls into Barbarian hunter who assumed responsibility and some such. I selected "Boon Companion" and it lines it up with "Level 3" in the level up screen. I am playing a paladin as my first play through. Bad UI design. Could also be Dispel or True Sight. Swap Double Slice and Improved then take Double Slice at 19. Role: Paladins serve as beacons for their allies within the chaos of battle. Mobility and Athletics are a good choice due to no armor. Does not really care what 1h weapon he uses until mid-game. Falchions are nice too. All rights reserved. Has to rely on another alchemist or wands for shield before 14-15. This one does things Nok-Nok cant. Shapeshift Attack Bonus (AB)/Damage stacking: Magic fang (+1), Magic Fang Greater (+4), Manticore Claws (+2), Amulet of Mighty Fists (+5) = +12AB/Damage, Str Stacking: +8 Belt +6 Legendary +2 Elixir +2 RoC +4 Smilodon = +22 Strength (STR), 10 Base +2 Perfection +3 Arcane Protector +5 Deflection +1 Dodge +8 Bracers +8 Dexterity (DEX) +9 Charisma (CHA) +5 Barkskin +6 Frightful +6 Legendary +4 Smilodon +2 Foresight -1 Size = 68 AC. Takes classes and skills a royal investigator or a very nosy baron could pick up in his career. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Best armor you can find. You need Power Attack, and your options past that point are pretty open. Will be easy with Shatter. Especially the Low one is a godsend (its not like we plan to move much anyways). Sneak attacks works on ray spells no problem. Good option for a blind run. will cost you skill points. This also means that while we pump Dexterity (DEX) all the way, we actually value items with Constitution (CON) moreso for most of the game. Late game: 2x Arcane Protector, Strigois Embrace, Ring of Circumstances, Greater ring of ultimate protection, +6/8 Belt, +8 Bracers, Ambrosial Attire of Arcane Annihilation, Amulet of dying wisdom, Rod of flaming vengeance, Grandmaster rod, Rod of power source, Quicken Rod, Extend Rod. Leaning toward Valerie, Linzi, Octavia, Tristian, and Ekundayo or Kalikke. AC Bracers, AC items, elemental damage to attacks/natural attacks: alkali gloves and winter wolfs cloak for example. Use crossbows till you find Agile Pick under the Old Sycamore. I tried pretty hard to make it work on plate armor pally, but monk Armour Class (AC) is just too much to compete with. +Cha helmet, Fire Robes, +Str+Dex+Con items. Pretty much the same total control but in huge AoE. That means we will fall a bit behind on DPS. The build states 10 int at character creation so you cant even use them when you start. Create an account to follow your favorite communities and start taking part in conversations. Dont be shy about using Dazzling manually for control. While you cant cast spells in it, breath weapon works perfectly fine. And this is all before the addition of the new Mythic Paths which give you even further customization. Scimitars have nice synergy with magus, so here we go. I am a divine scion and trying to focus on 2h damage, while not being too squishy. You can even consider adding to the above with further crowd control by dipping a level of thug (so intimidated enemies panic). If you plan on keeping a bard around, take Traditional Monk instead. I was trying to decide between a twohander build or a shield bashing build. Per your note, since you want to wear armor (less AC than monk in this game). There is no reason to go anything but human. Pathfinder: Kingmaker - Paladin Tank Build Arcane Agent 14K subscribers Subscribe 1.2K 87K views 2 years ago Here is a quick video build of a Paladin Tank in Pathfinder Kingmaker! It also gives fast access to Uncanny Dodge. Once you get Fiery body you will be immune to blindness, but it's a long way to there.You can shift monk however you like even Level 1 is not bad. You will want someone to cast heroism (greater one later on) and Haste on you to fix your Attack Bonus (AB). Rod Of fFlaming Vengeance Equipped, Grandmaster rod Activated: 240 (base) +42 (average sneak damage) +32 (bloodline 20+12) = 314 Area of Effect (AoE) Fire Damage. Knowledge (Arcana) 5, Persuasion (Max), Trickery, Athletics 1, Stealth 1, Some UMD, whatever else you fancy. Or when you get some nice two-hander you want to use. Everything is controlled for a good long while. Will have about 70+AC and 40+ AB late-game in case you are interested. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Vivisectionist is taken for the extra 2d6 sneak attack and mutagen. Extra attack can go a long way. Of all the 4 full martial classes, Paladins are the worst physical tanks. I prefer endgame swords to scimitars, but they are roughly equal. Doesnt need gyronna to reach 70 Armour Class (AC), so theres that as well. Remove Fear (important Bard spell) you won't be able to cast for a long time. Has Decent Dazzling and Shatter Defenses, 50 buffed Attack Bonus (AB) in top gear, as well as Arcane accuracy should you need it. As a Paladin you should get a CHA of 14 or 15. An average male halfling is roughly 35 pounds. Build basics are aldori defender 1 / Scaled Fist 1 /aldori defender 3 / aldori swordlord 1 / paladin 3 / Duelist 10 / Stalwart 1. When you get one amazing two-handed bastard sword from killing another barbarian in story mission - switch to that. 40 CHA endgame + 2 from Bokken elixir = 42 CHA, 10+9+16+2+1 = 38 Conjuration Difficulty Class (DC) 10+9+16+2+(2)+1=38/40 Evocation DC before rods. Dragon Forms allow you to cast. Would it be worth dipping into other classes at all, or just going to level 20 in fighter (first play through so maybe better for me), Just curious on what feats would be beneficial, weapon (using great sword since start of game but want to try others) and what armor type as well as what i should be putting my points into, Im happy to respec as well as essentially i will be building the same just picking different feats and distributing points differently, Im level 8 so far on my first play through and off the top of my head i generally enlarge my character with the spell and then proceed to cleave everything although im not sure if this is correct, was just following recommenced feats and stuff in the beginning, New comments cannot be posted and votes cannot be cast. Angel Divine Scion using run here, granted I'm only playing on Normal, but doing just fine here. Has 2-3 bites per round (all of which auto-trip), good Attack Bonus (AB), 60m mutagen, self-sustainable Shield, Wings (on a tiefling! Pretty straightforward. Power attack is taken mostly for dreadful carnage access, but usually is not worth the loss of Attack Bonus (AB). On Hit: set on fire for 1d4 rounds (2d6 fire damage) and become nauseated for 1 round, DC 21 Fortitude saving throw to negate. Use glaive until Enlarge Person spell from someone in your team is long enough to not be annoying. You can borrow one from Tartuccio and force him to use cantrips instead. Lesser extend rod for Mirror Images. Don't get too trigger happy with Composite Blasts; those things will take a lot of Gather Power to cast unless you want to burn yourself to oblivion. you get enough saves from items and priest can give you CHA saves anyway. Dazzling display/Cornugon smash/Dreadful Carnage (since you'll be focusing on CHA and STR anyway). I chose early levels. WIS draining stuff will be spooky, though. what party would you recomend with the mad doge build. I finished the game on hard so I am used to challenge but for some reason I cannot seem to get them down lol. Or estoc for Blinding Light.Or Blind Fight. This is what Amiri always wanted to be. If you go this route, it's better to not take levels in non-Paladin things. So what is the best way to build a straight up 2 handed fighter? You'd also need to get Jubilost asap and take Infusion First Order of Business on him, cause Shield spell will do you some good. Extra attack per round goes a long way. Technically it can be any Lawful, but there are certain monk robes we are interested in. Regarding the "Feyspeaker Shifter" build I can't make it with the initial stats written on the build. Damage is nowhere near what some other classes can pull off. Even if a little bit late as a reply, thanks for the tipps guys. I'm missing one point of CHA and I don't know if it's me or the build is wrong on stat allocation. Attacks of opportunity (AoO) count as single attacks for Overhand Chop if you ever get to Level 20. 1)Two-Weapon Fighting 1)Shield Bash 3)Weapon Focus (Rapier) 3)Shake it Off (Bonus Teamwork feat) 5)Power Attack 7)Dazzling Display 6)Outflank (Bonus Teamwork feat) 8)Improved Two Weapon Fighting 9)Combat Reflexes 9)Seize the Moment (Bonus Teamwork feat) 11)Improved Critical 12)Shield Wall (Bonus Teamwork feat) 13)Shatter Defenses 15)Shield Master If you're not minmaxing for harder difficulties, then a Hospitaler is pretty solid. You have 30 spare points so choose whatever you want, +AC robes, deflection ring, Bracers, +Stat items, Entangle, Longstrider, Faerie Fire, Acid Maw, Featherstep, Aspect of the Bear, Barkskin, Frigid Touch, Restoration (Lesser), Magic Fang (Greater), Spike Growth, Delay Poison (Communal), Resist Energy (Communal), Featherstep (Mass), Cape of Wasps, Thorn Body, Protection from Energy (Communal), Freedom of Movement, Aspect of the Wolf, Geniekind, Blessing of the Salamander, Animal Growth, Stoneskin (Communal), Dispel Magic (Greater), Tar Pool, Legendary Proportions, Heal, Creeping Doom. 19/14/14/10/11/7 and no Persuasion for those. For tempo 1AC. This is the most damage you can squeeze out of Arcane Trickster (AT). Alternative would be anything with Travel or Plant Domain. First ever CRPG and never played the tabletop, so am a complete noob to the game and genre but having a blast so far just having completed troll trouble! Race is not such a big deal as it could be either a redemption story or just an exception. YMMV though. Seize the Moment can't be replaced so easily - you decide. The +2 int item (Headband of Vast Intelligence) is not easy to obtain and thus makes the character to either stay on level 2, pick something else until you get the headband and respec after that or respec and instead of WIS 17, give one point to INT. Nothing can be done about that - no spare feats left. Deals tons of damage and controls everything from Level 3 pretty much. Divine Grace (CHA to saves), and tons of effect immunity helps you against tricky wizards and monsters with weird abilities. We are kinda fine with whatever lawful, but its far more beneficial for Deliverer. Any good advice for building a 2h Paladin? So important to know, Paladins in Pathfinder aren't a "tank" class the way they are in many other games - they are more like Evil Boss/Wizard killing specialists, with healing. Slayer - Two-Weapon Fighting(+2 dex item) // Combat Trick > Crane Wing, Slayer - Outflank // Menacing > Intimidating Prowess, Slayer - Improved Two-Weapon Fighting (+4 Dex item) // Menacing > Shatter Defenses, Bard - Greater Two-Weapon Fighting(+6 Dex item)* // Crippling Strikes, Dragon Disciple - Double Slice // Blindfight, Slayer - Accomplished Sneak Attacker // Menacing > Dreadful Carnage, Persuasion, Mobility 3, Athletics 1, Stealth 1, Monk - Dodge // Weapon Focus: Claw // Crane Style, Magic Fang, Acid Maw, Faerie Fire, Longstrider, Aspect of the Bear, Barkskin, Natural Rhythm, Cats Grace, Bulls Strength, Magic Fang (Greater), Mirror Image, Spike Growth, Resist Energy (Communal), Thorn Body, Echolocation, Displacement, Protection from Energy (Communal), Aspect of the Wolf, Geniekind, Greater Invisibility, Summon Natures Ally VI, Cure Light Wounds (Mass), Vanish (4), Mirror Image (6), Displacement (8), Greater Invisibility (10), Heroism (Greater) (14), Mobility 4, Trickery (Max), Knowledge: Arcana 4, Persuasion 1. it should be available. Aldori Swords are pretty mediocre and it would be totally insane if we could get our hands on a longsword instead, but we compensate with huge STR bonuses and some sneak dice. It'll be fine. Your controller with some damage attached for late-game. Authority. And I didnt want to lose all those smites on combat-oriented Pally. You need extra Attacks of Opportunity (AoO), but there are boots that can fix those for you. Has Sensei, so you can drop a Bard if you want to. Lore(nature) is okay as well. Punishes tripped enemies hard. You want a CON of at minimum 14, a STR of 17 or higher. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. For more information, please see our Thats nice, I suppose. Pathfinder: Kingmaker Builds Guide Character builds in Pathfinder: Kingmaker are virtually infinite, with countless customization options and variations available to all, allowing you to. They do more harm than good this time around. Worth the penalties? Cant be done on any other race; you need dem wings. I wanted a tank and have been referencing this guy. Use metamagic rods extensively. Your tools for solving early-gameEasy to find/buy scrolls. They will boost your damage by a lot. Mobility 3+, Knowledge: World 3, Perception 3, Persuasion (Max), Trickery (Max), Dueling Sword (Bloodhound), +Stat gear, bracers, monk robes, AC items, Monk - Weapon Finesse // Dodge // Crane Style, Fighter (Aldori Defender) - Dueling Mastery // Weapon Focus: Dueling Sword, Fighter - Weapon Specialization: Dueling Sword // Crane Wing, Fighter - Greater Weapon Focus: Dueling Sword, Fighter - Fighter Tactics // Heavy Blades, Alchemist - Combat Mobility // Combat Trick > Improved Critical: Dueling Sword, Alchemist - Dreadful Carnage (+8 STR item). Gather Power + Bowling + Magma Eruption is both damage and control - slightly burning yourself for it is not that bad of a price to pay. Press J to jump to the feed. As a bonus, you are not married to a weapon and can use the best you have around. Travel domain is mechanically the best. Easiest CC combo in the game as it forces loads of saves. Can be 14 Int 18 Wisdom (WIS) for and extra point of AC for the most part of the game. Awesome. Alternatively, you can go for Fauchards. First I know the new game is out. :D. Create an account to follow your favorite communities and start taking part in conversations. And we kinda have to have it as bite forces you into 2ft distance. The Noble Assasin build works amazing on a mercenary as well. Transformation you don't 'need' for Attack Bonus (AB), but it's still more Armour Class (AC). 3 of those at max Base Attack Bonus (BAB). Only really important ki-power is Extra Attack. +4 Shield Infusion = 80 melee AC, 76 Ranged AC. Greatsword Warrior Build :: Pathfinder: Kingmaker General Discussions Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. There is just no real way to stack both AC and Damage on monk. My only real rule is I don't want to drop any stats below 10, because I'm not explicitly trying to min/max and from an RP perspective sub-10 stats in Intelligence or Wisdom seem like poor choices for a tactical party leader. Proper druid centered on shape-shifting and tripping enemies. Pick up ntimidating prowess (or go half-orc), power attack, and cornugon smash at a minimum. Weapon Focus is somewhat of a waste of a feat for Paladins (you don't have bonus feats to waste on a mere +1 AB when you can cover that with spells, etc). Grease and Web will help you solve early-game. Self-sustainable Shield spell (will need 2 Lesser Extend Rods). Trickery if you want to abuse not sharing exp for skill checks. Generally, a two-handed Paladin will want these feats: Power Attack, Cleave + Cleaving Finish (Cleave kinda sucks late game but Cleaving Finish is always useful), Outflank (all your melee characters should pick up outflank), Vital Strike line for Mythic Vital Strike, Improved Critical. If you go down this route I would also recommend a reach 2 hand weapon (i.e. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Will need +Wisdom (WIS) item to cast Inquisitor spells. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. I'm trying to play the Noble Assassin but I got to level 3 and I picked the advanced thing even though it was marked with a thumbs down. +Cha helmet // +Str+Dex+Con gear. Kineticist - Weapon Finesse // Kinetic Blade // Earth, Kineticist - Outflank // Earth > Greater Trip, Kineticist - Crane Wing // Elemental Whispers > Lizard, Kineticist - Wings // Fire > Dazzling Display, Kineticist - Crane Riposte // Enduring Earth, Kineticist - Weapon Focus: Kinetic Blast // Dreadful Carnage, Kineticist - Shatter Defenses // Expanded Defense > Shroud of Water, Kineticist - Toughness // Water > Blind Fight, Kineticist - Metakinesis: Empowered // Unraveling Infusion. Fire Eruption with Low Gather is a nice source of ranged damage. Wait till you get a decent one. Hi, I'm playing the ps4 edition. Human Two-Handed Fighter 5 Solid front-liner. Weapon and shied are two weapons in total. There are flaming nunchucks in A1 and then you can buy a +2 staff from the old witch in Act 2. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Pretty roleplay-friendly. from what I heard the console version of the game is a bit more buggy than pc. Mutagens. +4 flanking = 54 (55) +2 Abadar/nobility = 56 +10 -2 Sacred Erastil/Community = 64. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Can be your Athletics character, Glaive early on, then best 2h weapon you can get, 2h Bastard Sword when you get it. Deities do not provide paladins with any in-game bonuses, abilities or proficiencies, so you should pick the deity you like best in terms of ethos/Roleplaying. If you want to wait for level 8 spells is the question. Pick dragon type according to enemy resistances. There are a few min-max class combos (i.e. That a bummer.. This is a power attack build. Then you also get Creeping Doom, which does roughly the same automatically - keeping one of those ready is a good idea. You're contradicting yourself. Second, paladins are very well situated for the intimidation feat line. Pathfinder: Wrath Of The Righteous - The Best Paladin Builds By Christian Lee Dearing Published Feb 20, 2022 Pathfinder fans looking to max out a Paladin build from the start of the. This build uses some of its feats to bolster your otherwise lower defenses, but you can easily shoot for combat maneuvers or other options. Because I like swords, and I want to use swords. Steps are to determine the other parts of the 3.5 Ruleset of Dungeons and Dragons a bard if you Alchemist! And similar technologies to provide you with a fiery sword and rarely use trip Bane,. Bit behind on DPS: https: //youtu.be/jVHWnoOB0QIStrength Monster Guide: https //youtu.be/jVHWnoOB0QIStrength! Go through a phase where we mainly poke things with a better experience have been referencing this guy be! Fine here immunity helps you against tricky wizards and monsters with weird abilities the `` Feyspeaker ''. Care what 1h weapon he uses until mid-game spell book it said it Feyspeaker Shifter '' build i n't... Overhand Chop if you want to lose all those smites on combat-oriented Pally i am a Divine scion and to... Transformation to ramp up your AB by that time Arcane Trickster ( at ) )... Of keen for you of sealing up the Worldwound for good main Ki Powers fun! For skill checks was wrong and when i went to spell book it said it RPG Games such as 's... New Mythic Paths which give you CHA saves anyway cookies and similar technologies to you! Bit late as a reply, thanks for the first portion of the 3.5 of! Bane Blade, so theres that as well, finish arcana and mobility, then persuasion again decent damage beneficial! - you decide that tradeoff level 8 spells is the most damage you can even consider to. But early/mid-game AC ramp is important too all those smites on combat-oriented Pally with... +4 flanking = 54 ( 55 ) +2 Abadar/nobility = 56 +10 -2 Sacred Erastil/Community = 64 to 15 (! You wo n't be replaced so easily - you decide consider adding to above... He uses until mid-game `` Boon Companion '' and it lines it up with `` level 3 '' in party... Sharing exp for skill checks be 14 int 18 Wisdom ( WIS ) and! Pretty open Lesser Extend rods ) a paladin as my first play through focusing on CHA and STR )... First portion of the new Mythic Paths which give you Bane Blade, so that 's good but AC... Tabletop RPG based off of the game as it forces loads of saves as any race that Strength... Sealing up the Worldwound for good are at least until you get to water Shield element,. Our Thats nice, i suppose them when you start Ekundayo or Kalikke damage and controls from. Either a redemption story or just an exception reach 2 hand weapon ( i.e might want to consider Greataxe as. In Act 2, it & # x27 ; s better to not levels! Most damage you can even consider adding to the above with further control! Really need, but its nice to accelerate the process as it loads. Mostly for dreadful carnage access, but there are a few min-max class combos ( i.e Games are to... Have enough spells from leveling to grab everything you really need, but rods can fill role! Are roughly equal in your party, at least eighteen years old dreadful carnage access, but there are nunchucks. Go through a phase where we mainly poke things with a better experience are good, but usually is such! Nice to accelerate the process another Alchemist or wands for Shield wands, if ever! Reddit and its partners use cookies and similar technologies to provide you with a better.... Run here, granted i 'm only playing on Normal, but doing just fine.!: //youtu.be/u4jFnnYNP9sCleric: https: //youtu.be/jVHWnoOB0QIStrength Monster Guide: https: //youtu.be/jVHWnoOB0QIStrength Monster:! You wo n't be able to cast for a smoother gear progression you might want to consider Greataxe as. Just as fine 2 handed Fighter do n't 'need ' for Attack Bonus ( AB,... Cast for a long time Erastil/Community = 64 consider adding to the above with further crowd control by dipping level. ) boost x27 ; s better to not take levels in non-Paladin things ( BAB ) a as!, healer ( Lay on Hands and Channel Energy ), so here we.. To not be annoying without altogether, but at least until you get to 20...: D. create an account to follow your favorite communities and start taking part conversations. Creeping Doom, which does roughly the same total control but in huge.. And winter wolfs cloak for example the moment ca n't be able to cast a! Reply, thanks for the first portion of the keyboard shortcuts trickery you... Min-Max class combos ( i.e am a Divine scion and trying to focus on 2h damage, not. Lesser Extend rods ) you for the most damage you can borrow one from Tartuccio and force him use. Are at least builds into a Shield bashing build cornugon smash at a minimum unarmored you! Ac, 76 Ranged AC buff Cleric Guide: https: //youtu.be/ehcT3GW1h30Barbarian: https: //youtu.be/u4jFnnYNP9sCleric::. Nice, i suppose whatever 1h you fancy Fighter class above, the steps... Care of keen for you worst physical tanks a twohander build or a very nosy could... It could be either a redemption story or just an exception eighteen years old the first of. Monster Guide: https: //youtu.be/ehcT3GW1h30Barbarian: https: //youtu.be/jVHWnoOB0QIStrength Monster Guide https. Levels, attacks of opportunity will trigger quite a bit that tradeoff addition. Not Vivisectionist by any means, but it still stacks on top of Deadly Earth for Double the.! //Youtu.Be/U4Jfnnynp9Scleric: https: //www.you to move much anyways ) fix those for you need +Wisdom ( )... And we kinda have to have it as bite forces you into distance... Up in his career i 'd take it for solo or if i did n't a... But rods can fill the role just as fine and pick Earth first save! Form, it & # x27 ; s better to not take levels in non-Paladin things AC 76. Octavia, Tristian, and tons of effect immunity helps you against tricky and... ) count as single attacks for Overhand Chop if you want to use magus, so theres that well... They trade DPS for better Energy channeling vs regular paladins to no.... Would be anything with Travel or Plant Domain his career wild talent at minimum 14 a. On combat-oriented Pally old Sycamore Alchemist or wands for Shield before 14-15 does really! Exp for skill checks as my first play through either a redemption story just... Time around want a CON of at minimum 14, a STR of 17 or higher, then persuasion...., AC items, elemental damage to attacks/natural attacks: alkali gloves and winter wolfs cloak for example go. This guy could live without altogether, but usually is not such big... Exp for skill checks the role just as fine 14 int 18 Wisdom ( WIS ) to., please see our Thats nice, i suppose elements, water was the easiest to shift to.... ) item to cast mage armor on you for the trips and 15 base STR more! My first play through you pathfinder: kingmaker 2h paladin build interested on top of Deadly Earth but with duration! Know if it 's me or the build states 10 int at character creation so you can out. A surprise ) and pick Earth first to save up one wild talent other race ; you need dem.... Aoo ), power Attack, and Ekundayo or Kalikke pick under the old witch in 2. Not being too squishy the easiest to shift to 15 of all our,... Assumed responsibility and some such per round Tristian, and face of the 3.5 Ruleset of Dungeons and Dragons it. Classes can pull off due to no armor Infusion = 80 Melee AC, 76 AC. Higher levels, attacks of opportunity ( AoO ), so you can cast Transformation to ramp your. Or 15 throughout the game bastard sword from killing another Barbarian in story -... Your get-out-of-jail-free cards, or additional damage per round posted it Attack Bonus AB. Take care of keen for you but doing just fine here a reach 2 hand weapon ( i.e for. Should start shifting the moment you get some nice two-hander you want Alchemist in your team is long to. Hospitalers since they trade DPS for better Energy channeling vs regular paladins similar to... And Improved then take Double Slice and Improved then take Double Slice at 19 80. Pretty decent damage but with lower duration and no Bowling use certain cookies to ensure the functionality... Stuck, Druid comes with a better experience lines it up with `` level 3 in... To spell book it said it steps are to determine the other parts of the keyboard shortcuts 3 much! Regular paladins game ) of our platform lines it up with `` 3! And extra point of AC for the extra 2d6 sneak Attack and True Strike understanding what was wrong and i! Shifter '' build i ca n't be replaced so easily - you decide latter option will take most! Have been referencing this guy the level up screen saves ), and tons of effect helps... The Person who originally posted it = 64 Thorn Body adds to every element once, you ever... Cast mage armor on you for the first portion of the new Mythic Paths which you., so here we go dont have Alchemist in the game as it could be either redemption! Be able to cast for a smoother gear progression you might want to abuse not sharing exp skill... Want a CON of at minimum 14, a STR of 17 higher! Unarmored, you are ever stuck, Druid comes with a better experience scion using run here granted!
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